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1. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
looks really nice! On a sidenote, i'd prefer the captains quarter to be located on the ship you're currently flying, as it sounds kind of weird that every station keeps a quarter reserved for every pod pilot in the whole universe. Also if the qu...
- by silken mouth - at 2011.02.17 18:45:00
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2. New Exhumer Specs Idea - in Player Features and Ideas Discussion [original thread]
imho drastically reducing the signature of exhumers in general would be more efficient as scanning and targeting would take longer and chance of hit is decreased drastically.
- by silken mouth - at 2010.05.05 16:38:00
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3. Free-moving in EVE - better than the dbl click! - in Player Features and Ideas Discussion [original thread]
+ 1 here as well, this mode should be tied into tactical overlay imo. and yes direct warping to any place in a solar system, like positioning drones is a must.
- by silken mouth - at 2010.04.18 11:16:00
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4. Ship transportation container - in Player Features and Ideas Discussion [original thread]
that would be another good option....
- by silken mouth - at 2010.04.17 17:48:00
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5. Ship transportation container - in Player Features and Ideas Discussion [original thread]
Woah, this went in a complete different direction.... ok, just out of curiosity, can i courier-contract a ship to myself? This suggestion simply asks for a way to provide transportation of rigged ships, no more, no less. It is not asking for a ...
- by silken mouth - at 2010.04.17 14:51:00
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6. Ship transportation container - in Player Features and Ideas Discussion [original thread]
this is a possible solution to the pain in the ass of transporting larger amounts of rigged ships through highsec. everybody has to move from time to time, right now this means slowboating larger ships through empire, jumping them with caps throu...
- by silken mouth - at 2010.04.16 19:04:00
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7. two idea's for Incarna - in Player Features and Ideas Discussion [original thread]
you might wanna take a look at this thread: Linkage
- by silken mouth - at 2010.03.20 15:53:00
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8. Incarna - a business opportunity - in Player Features and Ideas Discussion [original thread]
Edited by: silken mouth on 06/03/2010 17:15:21 Originally by: Abulurd Boniface Edited by: Abulurd Boniface on 03/03/2010 11:45:34 Originally by: silken mouth The Amarrian Dinar (AED) The Minmatar Pound (MRP) The Caldari S...
- by silken mouth - at 2010.03.06 17:13:00
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9. Incarna - a business opportunity - in Player Features and Ideas Discussion [original thread]
Currencies: In order to differentiate Capsuleers even further from normal folks there would have to be a financial difference as well. So, normal folks would would use regional empire currency and even corporate own currencies: exchange rates: ...
- by silken mouth - at 2010.03.02 11:20:00
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10. Incarna : Augmented reality - in Player Features and Ideas Discussion [original thread]
my guess is that the neocom is still going to be accessible in incarna, so there is your HUD. I like the hacking idea, but CCP have said that there will be no PVP in INCARNA for now....
- by silken mouth - at 2010.03.02 11:13:00
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11. Incarna - a business opportunity - in Player Features and Ideas Discussion [original thread]
Originally by: Seby I understand the need for subscribers but there are so many things we can add or improve in actual eve, maybe we should concentrate more on that than walk on stations or making EVE III -3d person shooter. The assets...
- by silken mouth - at 2010.02.23 19:30:00
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12. Incarna - a business opportunity - in Player Features and Ideas Discussion [original thread]
i am not sure if these players could play the markets, since they can't train skills. but they could certainly act as informants and earn some cash this way. the unability to train skills is also the reason, why death wouldn't be such an issue. b...
- by silken mouth - at 2010.02.22 12:26:00
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13. Incarna - a business opportunity - in Player Features and Ideas Discussion [original thread]
600.000 Subscribers? piece'a'cake.... Incarna is what exactly? The ability to leave your ship behind and walk around stations to socially interact. Why is this a business opportunity? Incarna basically gives CCP the option to o...
- by silken mouth - at 2010.02.22 11:15:00
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14. DUST 514 Interview with CCP Ceo - in Out of Pod Experience [original thread]
i find the whole D514 idea inconsistent when it comes to sov mechanics. d514 for control over planets and their resources, which should be considerable, ok, but sov, no. with spaceships its going to be like this, if your party isnt winning, you j...
- by silken mouth - at 2009.08.20 02:16:00
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15. Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
I think your solution, allthough not bad, is way to simple, as the current wardeccing system has many issues that need looking into. 1. Wardec fee: at the moment this is a more or less static amount. Imho it should be calculated by taking numbers...
- by silken mouth - at 2009.07.16 16:03:00
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16. Tweaks and Changes û The New Player Experience - in Player Features and Ideas Discussion [original thread]
Also tell them that stying in NPC Corps is perfectly legit, keeps them safe from the griefing mechanic known as 'Wardec', and has no downsides.... OR Finally FIX Wardec system and add some downsides to NPC Corps and then tell them that PC Corps...
- by silken mouth - at 2009.07.16 14:08:00
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17. Cloaking Device idea is Flawed - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx The enter system idea sounds great. But it would have to have the 30 or 60-second timer before it automatically pops you into the system. i'd recommend 60 seconds as the session change itself already takes 30 ...
- by silken mouth - at 2009.07.01 15:23:00
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18. some dictor love - in Player Features and Ideas Discussion [original thread]
Originally by: 4THELULZ Drop the act. You don't want to give dictors a use, this is just a very poorly concealed "waaaaaah I want the old bombers back". You even gave it away completely a couple of posts up. i actually gave it awa...
- by silken mouth - at 2009.06.27 02:55:00
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19. some dictor love - in Player Features and Ideas Discussion [original thread]
Originally by: Ausser Usage for dictor with cov ops cloak: 1) Warp cloaked near hostile fleet. 2) Launch bubble as soon as titan shows up. 3) DDD. 4) ??? 5) Profit. I bet ppl find lots of other nice uses for cov ops dictor since it can b...
- by silken mouth - at 2009.06.26 18:27:00
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20. more roles for the orca - in Player Features and Ideas Discussion [original thread]
Originally by: Ausser Bay: 400k --> 700k Inertia: 0.16 --> 0.09 Mass 250m kg --> 440m kg Values are still superior compared to carrier and freighter, but a carrier is a heavy tanked turtle and orca isnt so it's plausible. I've...
- by silken mouth - at 2009.06.26 18:20:00
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